![]() Really, it's something we pride ourselves on (and that's not to say we're perfect at it!), and is something that I suspect sets us apart & is a reason why many people really enjoy the game - and, in some ways at least, it's a concrete example of working to prioritize "fun gameplay" over realism, which is definitely our intent & goal when making implementation/game-design decisions. ![]() That's not to say we can't do more turnaround services, it's just a balance and it requires a bit more concerted thought than simply dropping in additional services - for example, if it ends up meaning you're forced into having lower overall airport throughput as a result of the added services then it's very likely going to end up having a negative impact on overall experience.Īnyways, again that's not to say we're ruling it out - just want to give you an idea of the reasons & the amount of thought/foresight that some of this stuff requires. There are upper-limits on the latter, for both practical and technical reasons, and the outcome is generally that agents 'move slower' than what you'd expect in real-life, relative to the game-clock. We've looked at adding some additional turnaround services but we have some concerns with the overall 'movement/scale' paradigm, and how much impact additional services might have on the overall game 'pacing' (ie how fast you can turn a flight around).ĭue to scale concerns, which aren't unique to SimAirport and are present in basically all simulation games, to varying degrees, either the clock has to move more slowly (tends to be a negative impact on 'pacing', too slow equals boring), or the agents (people/vehicles/etc) have to move faster. We've also had Luggage & Fuel services, both nearly since release in 2017. 'Arrival' passengers that are heading to an outbound 'connecting' flight is something that's been in for quite some time. Patch Notes - Notable additions Remote Gate ImprovementsRemote gates have gotten one highly requested feature as well as some general improvements and bug fixes (e.g. This can be good or bad depending on how you like your tycoon games. Just shy of 2022 we'd like to present you the December update for 2021 - while it took longer than expected on our end we're happy to release this load of fixes and improvements to you all. Choosing vendors, contractors, and employees has more depth than SimAirport, and you have to schedule flights manually every day until you research the Auto Scheduler. You start out building a General Aviation airport, which is fun in the early game although I usually convert the stands to commercial aviation as soon as I build a terminal. But there are fewer options for building stuff inside the terminal. Airport CEO has a better early game and more to do outside the terminal - deicing, catering, and servicing (possibly only in the experimental branch?) and a more polished feel than SimAirport.There are no contracts to sign with vendors and all employees you hire are the same. The graphics, UI, and lack of music is less polished than Airport CEO. You can only serve commercial airlines - no General Aviation. SimAirport has a better late game more things to build inside the terminal - decorations, offices and conference rooms for airline reps, vending machines, ad displays, etc.They do have their strengths and weaknesses: ![]() ![]() They are both in Early Access and their developers are working at about an equal pace, so I can't really answer which is better. Random Events, (Of Course this is first, adding it make replayability and tons of people would. I tried to put them in order as the first is the most important. I know this list is almost completely covered in other forums but the main idea is that this is in order of what SimAirport should do next. Choose every finish, from the walls & flooring styles, the lighting, the counter-top & bar-top materials, even the restroom stalls.I play both. This is a list of suggestions and Ideas I would like to see, and others would like to see. Build luxury hotels or cheap no-frills casinos. This isn't a one size fits all kind of game. You set the odds! Thieves, cheaters, and criminals can tilt the odds against you! Deter them with cameras and interrogation rooms! If you want to manage every last chip in the casino's vault, micro-manage the games & odds on slot machines, keep tabs on every deck of cards, or even design the ultimate high-efficiency staff schedule & security patrol scheme - you can do all of that, and a lot more! Workshop SupportĮverything from custom pictures, floors, walls, slot machine games, TV videos, and even code! Share your casinos and mods on the workshop! Get Creative - Customize & Design Every Aspect AND full soundtrack, from world-renowned composer Jerry Martin! You are the Casino. About This Game The Full Casino and Resort Tycoon ExperienceģD graphics.
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